Character Creation

This chapter covers everything needed to build a player character from scratch.

Creation Summary

  1. Species. Pick a species. Record your Ability array, distribute floating points, and note starting XP and species traits.
  2. Occupation. Pick an Occupation (free). Optionally buy a second (15 XP). Record trained skills, Tools of the Trade, starting Feat or skill ranks, and your Occupation Feat list.
  3. Background. Pick a Background. Gain 1 rank in 2 skills from the Background's list (trains you if untrained).
  4. Flaws. Optionally take Flaws (recommended: 1 Major + 2 Minor = 20 XP). Record them on your character sheet.
  5. Spend XP. Spend remaining XP on Skills, Abilities, Disciplines, Specialties, and Feats. No Skill above 2 during this step.
  6. Veteran (optional). With GM approval, determine experience level and spend bonus XP. Creation Skill cap does not apply to bonus XP.
  7. Derived Stats. Calculate Defense, Wound Capacity, and Willpower Pool.
  8. Play.
Building a Character: Hanako, League OfficerExample

Hanako is a League Navy officer. She negotiates, she leads, she can put a round through a pirate at fifty meters when she has to. Here is how her sheet comes together.

1. Species: Human. Humans start with all Abilities at 1 and distribute +6 points (no Ability above 3). She puts her points into Presence 3, Will 3, Perception 2, Intellect 2, leaving Strength 1 and Agility 1. Starting XP: 90.

Species traits: Can Use Focus, Intrinsic Will (+1 Willpower), Coalition Builders (one free trained skill — Leadership or an Influence discipline).

2. Occupation: Officer. Trained Skills: Leadership, Coordination: Tactical, Influence: Persuasion (picked discipline), Combat: Firearms (picked over Piloting). Free Feat: Tactician. Tools: CRG Handgun, Armored Clothing, personal pad.

Coalition Builders would give her a second free trained skill. Leadership is already covered, so she picks Influence: Insight — reading people is half her job.

3. Background: League Citizen. She picks two skills from the list: Leadership (already trained, so she gains a rank → Skill 1) and Savvy: Government (new, so she becomes trained at Skill 0).

4. Flaws: 20 XP bonus. She takes Obligation (major, 10 XP — bound to chain of command), Code of Honor (minor, 5 XP — she does not lie to League personnel), and Marked (minor, 5 XP — distinctive uniform and insignia). Total XP to spend: 90 + 20 = 110.

5. Spending XP. Her priorities are leadership presence and combat reliability:

PurchaseCostRunning total
Leadership 1 → 210100
Influence: Persuasion 0 → 21585
Combat: Firearms 0 → 21570
Coordination: Tactical 0 → 1565
Savvy: Government 0 → 1560
Specialty: Influence: Persuasion (Interrogation)1050
Feat: Connected (in-occupation, Tier 1)545
Feat: Follow My Lead (in-occupation, Tier 2)1035
Agility 1 → 22015
Influence: Insight 0 → 1510

She banks the remaining 10 XP for advancement.

6. Derived Stats.

  • Defense: 2 (higher of Agility 2 or Perception 2).
  • Wound Capacity: 4 (Strength 1 + Will 3).
  • Willpower Pool: 4 (Will 3 + 0 Focus + 1 Intrinsic Will).

7. Play. Hanako walks into a holding cell with a specialty in interrogation, Leadership 2 for when she needs to rally her people, and Combat: Firearms 2 for when the conversation is over. She has friends in the League and a commanding officer who owns her weekends. She will not lie to another League officer, and she cannot walk through a civilian market without being recognized. The table is going to write a story around her.

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