Entries

A character sheet may carry zero or more Reputation entries. Each entry has three fields:

  • Target — a free-text name. May be a faction (League), a branch (League Naval Intelligence), or an individual (Captain Voss). Granularity is up to the table.
  • Rating — an integer from 0 to 5. Tracks the strength of the entry's current type.
  • Type — either Renown or Infamy.

A sheet entry is written as Renown: <Target> <Rating> or Infamy: <Target> <Rating>. For example:

  • Renown: League 3 — a celebrated figure in League circles.
  • Infamy: Underworld 4 — a notorious figure in criminal circles.
  • Renown: Captain Voss 2 — personally esteemed by a single named individual.

One Entry Per Target

A character has at most one entry for any given target. A character cannot simultaneously hold both Renown and Infamy with the same target. Type only changes by passing through 0 (see Rating Changes).

A character may hold multiple entries with overlapping granularity — Renown: League, Infamy: League Naval Intelligence, and Renown: Captain Voss can coexist because their targets are distinct names. When more than one applies to a scene, the most-specific applicable entry wins by default; the GM and player can negotiate.

Renown and Infamy

The two types name the flavor of being known, not the goodness or badness of the standing. Both work identically under the rules.

  • Renown is the type for celebrated deeds — heroism, public service, demonstrated loyalty, competence on a target's behalf.
  • Infamy is the type for transgressive deeds — betrayal, theft, public defiance, transgression against a target's interests.

A character with Renown: League 4 has been recognized by the League for things the League celebrates. A character with Infamy: League 4 has been recognized by the League for things the League condemns. Whether either of those helps or hurts in a given scene depends on who is in the scene and what the character is trying to do.

No moral valence in the mechanicInfo

"Gain" and "loss" describe rating direction, not whether something good or bad happened. Rating moves up when an action aligns with the entry's current type; rating moves down when an action opposes the type. Doing good for the League grows your Renown with them; doing good while having Infamy with them shrinks the Infamy. See Rating Changes for the full model.

A Rating of 0

A rating of 0 represents a dormant entry — the target is no longer aware of the character to a meaningful degree. The next qualifying event sets the type from scratch (whichever flavor the action implies) and starts the rating at 1.

We recommend dropping zero entries from the sheet for cleanliness, but this is not a rule. Tables that prefer to keep a record of past dormant standing may do so.